Tag: Wet
Summary: Wet
by admin on Mar.13, 2010, under Summary
Beautiful, graceful, brutal, and deadly … Rubi is a problem fixer. She fixes problems. She’s good at it. But when she agrees to fix a wealthy man’s problem by finding and bringing back his wayward son, she thinks it’s all going to be cut and dry. She thought wrong. The job wasn’t so simple. And the man who hired her isn’t who he appears to be. Now Rubi’s on the run, needing to find the man who left her for dead, leaving a massive body count in her wake.
Double-crosses. Enemies. Allies. Guns. Swords. Drugs. Old books. In an adventure that spans three continents, two warring factions, and one very pissed off problem fixer, Wet is a sexy, super-stylish action game that will keep the adrenaline pumping. Rubi is focused. Rubi is determined. Rubi is a problem fixer. Rubi is Wet.
Genre: Action
Publisher: Bethesda Softworks
Developer: A2M (Artificial Mind and Movement)
Online Play:
Local Play:
WET Review
by admin on Feb.03, 2010, under Review
September 14, 2009 –
Combining a grindhouse film presentation style with Max Payne and Stranglehold-like slow-motion combat mechanics, Artificial Mind and Movement’s WET certainly has a promising setup. You play as Rubi Malone, a raven-haired vixen clad in leather armor. Armed with dual pistols, she’s as likely to fire bullets as she is to unload curse words and can flip, slide and swing around combat arenas. For the developer the game represents a spark of originality on a resume populated mostly with licensed products and ports, and its release was not always a sure thing. Amidst the shedding of intellectual property as the publishing giant Activision-Blizzard settled into its new skin, the title was let go, picked up earlier this year by Bethesda Softworks. It’s a violent, crude, and often inane title — which fits in neatly with its presentation style and tone — but unfortunately its gameplay isn’t as dynamic as it wants to be, falling flat and failing to sustain the experience.
As Rubi you’re thrown into a world of murderers, double-crossers, drug runners, impossible action scenarios, and conspicuously dressed villains. There’s a film grain effect skittering across the screen the entire time, which can be turned off, but while active reinforces the B-movie angle of the plot, dialogue, and characters. Rubi is wronged and angry, and the game in an appropriately inelegant manner smashes together pieces of story that move you through a series of combat arenas and quick-time event action sequences.

Watch the Video Review
Rubi’s combat abilities are upgradeable, but you’ll find the basics will be your mainstays throughout the course of the game. At any time while moving around in third-person you can initiate a slide or jump move that if combined with gunfire results in extended slow-motion sequences. There’s no limit to the amount of slow-motion effects you can use in the game, meaning there’s nothing like Max Payne’s bullet-time gauge. As long as you’re hopping off walls or skidding on your knees across the floor, the fire triggers are being pulled, and there are enemies onscreen, you’ll be in slow-motion mode. Rubi always has two weapons at the ready
WET Review
by admin on Feb.02, 2010, under Review
September 14, 2009 –
Combining a grindhouse film presentation style with Max Payne and Stranglehold-like slow-motion combat mechanics, Artificial Mind and Movement’s WET certainly has a promising setup. You play as Rubi Malone, a raven-haired vixen clad in leather armor. Armed with dual pistols, she’s as likely to fire bullets as she is to unload curse words and can flip, slide and swing around combat arenas. For the developer the game represents a spark of originality on a resume populated mostly with licensed products and ports, and its release was not always a sure thing. Amidst the shedding of intellectual property as the publishing giant Activision-Blizzard settled into its new skin, the title was let go, picked up earlier this year by Bethesda Softworks. It’s a violent, crude, and often inane title — which fits in neatly with its presentation style and tone — but unfortunately its gameplay isn’t as dynamic as it wants to be, falling flat and failing to sustain the experience.
As Rubi you’re thrown into a world of murderers, double-crossers, drug runners, impossible action scenarios, and conspicuously dressed villains. There’s a film grain effect skittering across the screen the entire time, which can be turned off, but while active reinforces the B-movie angle of the plot, dialogue, and characters. Rubi is wronged and angry, and the game in an appropriately inelegant manner smashes together pieces of story that move you through a series of combat arenas and quick-time event action sequences.

Watch the Video Review
Rubi’s combat abilities are upgradeable, but you’ll find the basics will be your mainstays throughout the course of the game. At any time while moving around in third-person you can initiate a slide or jump move that if combined with gunfire results in extended slow-motion sequences. There’s no limit to the amount of slow-motion effects you can use in the game, meaning there’s nothing like Max Payne’s bullet-time gauge. As long as you’re hopping off walls or skidding on your knees across the floor, the fire triggers are being pulled, and there are enemies onscreen, you’ll be in slow-motion mode. Rubi always has two weapons at the ready
WET Review
by admin on Feb.02, 2010, under Review
September 14, 2009 –
Combining a grindhouse film presentation style with Max Payne and Stranglehold-like slow-motion combat mechanics, Artificial Mind and Movement’s WET certainly has a promising setup. You play as Rubi Malone, a raven-haired vixen clad in leather armor. Armed with dual pistols, she’s as likely to fire bullets as she is to unload curse words and can flip, slide and swing around combat arenas. For the developer the game represents a spark of originality on a resume populated mostly with licensed products and ports, and its release was not always a sure thing. Amidst the shedding of intellectual property as the publishing giant Activision-Blizzard settled into its new skin, the title was let go, picked up earlier this year by Bethesda Softworks. It’s a violent, crude, and often inane title — which fits in neatly with its presentation style and tone — but unfortunately its gameplay isn’t as dynamic as it wants to be, falling flat and failing to sustain the experience.
As Rubi you’re thrown into a world of murderers, double-crossers, drug runners, impossible action scenarios, and conspicuously dressed villains. There’s a film grain effect skittering across the screen the entire time, which can be turned off, but while active reinforces the B-movie angle of the plot, dialogue, and characters. Rubi is wronged and angry, and the game in an appropriately inelegant manner smashes together pieces of story that move you through a series of combat arenas and quick-time event action sequences.

Watch the Video Review
Rubi’s combat abilities are upgradeable, but you’ll find the basics will be your mainstays throughout the course of the game. At any time while moving around in third-person you can initiate a slide or jump move that if combined with gunfire results in extended slow-motion sequences. There’s no limit to the amount of slow-motion effects you can use in the game, meaning there’s nothing like Max Payne’s bullet-time gauge. As long as you’re hopping off walls or skidding on your knees across the floor, the fire triggers are being pulled, and there are enemies onscreen, you’ll be in slow-motion mode. Rubi always has two weapons at the ready
WET Review
by admin on Feb.02, 2010, under Review
September 14, 2009 –
Combining a grindhouse film presentation style with Max Payne and Stranglehold-like slow-motion combat mechanics, Artificial Mind and Movement’s WET certainly has a promising setup. You play as Rubi Malone, a raven-haired vixen clad in leather armor. Armed with dual pistols, she’s as likely to fire bullets as she is to unload curse words and can flip, slide and swing around combat arenas. For the developer the game represents a spark of originality on a resume populated mostly with licensed products and ports, and its release was not always a sure thing. Amidst the shedding of intellectual property as the publishing giant Activision-Blizzard settled into its new skin, the title was let go, picked up earlier this year by Bethesda Softworks. It’s a violent, crude, and often inane title — which fits in neatly with its presentation style and tone — but unfortunately its gameplay isn’t as dynamic as it wants to be, falling flat and failing to sustain the experience.
As Rubi you’re thrown into a world of murderers, double-crossers, drug runners, impossible action scenarios, and conspicuously dressed villains. There’s a film grain effect skittering across the screen the entire time, which can be turned off, but while active reinforces the B-movie angle of the plot, dialogue, and characters. Rubi is wronged and angry, and the game in an appropriately inelegant manner smashes together pieces of story that move you through a series of combat arenas and quick-time event action sequences.

Watch the Video Review
Rubi’s combat abilities are upgradeable, but you’ll find the basics will be your mainstays throughout the course of the game. At any time while moving around in third-person you can initiate a slide or jump move that if combined with gunfire results in extended slow-motion sequences. There’s no limit to the amount of slow-motion effects you can use in the game, meaning there’s nothing like Max Payne’s bullet-time gauge. As long as you’re hopping off walls or skidding on your knees across the floor, the fire triggers are being pulled, and there are enemies onscreen, you’ll be in slow-motion mode. Rubi always has two weapons at the ready
WET Review
by admin on Feb.02, 2010, under Review
September 14, 2009 –
Combining a grindhouse film presentation style with Max Payne and Stranglehold-like slow-motion combat mechanics, Artificial Mind and Movement’s WET certainly has a promising setup. You play as Rubi Malone, a raven-haired vixen clad in leather armor. Armed with dual pistols, she’s as likely to fire bullets as she is to unload curse words and can flip, slide and swing around combat arenas. For the developer the game represents a spark of originality on a resume populated mostly with licensed products and ports, and its release was not always a sure thing. Amidst the shedding of intellectual property as the publishing giant Activision-Blizzard settled into its new skin, the title was let go, picked up earlier this year by Bethesda Softworks. It’s a violent, crude, and often inane title — which fits in neatly with its presentation style and tone — but unfortunately its gameplay isn’t as dynamic as it wants to be, falling flat and failing to sustain the experience.
As Rubi you’re thrown into a world of murderers, double-crossers, drug runners, impossible action scenarios, and conspicuously dressed villains. There’s a film grain effect skittering across the screen the entire time, which can be turned off, but while active reinforces the B-movie angle of the plot, dialogue, and characters. Rubi is wronged and angry, and the game in an appropriately inelegant manner smashes together pieces of story that move you through a series of combat arenas and quick-time event action sequences.

Watch the Video Review
Rubi’s combat abilities are upgradeable, but you’ll find the basics will be your mainstays throughout the course of the game. At any time while moving around in third-person you can initiate a slide or jump move that if combined with gunfire results in extended slow-motion sequences. There’s no limit to the amount of slow-motion effects you can use in the game, meaning there’s nothing like Max Payne’s bullet-time gauge. As long as you’re hopping off walls or skidding on your knees across the floor, the fire triggers are being pulled, and there are enemies onscreen, you’ll be in slow-motion mode. Rubi always has two weapons at the ready
WET Review
by admin on Feb.02, 2010, under Review
September 14, 2009 –
Combining a grindhouse film presentation style with Max Payne and Stranglehold-like slow-motion combat mechanics, Artificial Mind and Movement’s WET certainly has a promising setup. You play as Rubi Malone, a raven-haired vixen clad in leather armor. Armed with dual pistols, she’s as likely to fire bullets as she is to unload curse words and can flip, slide and swing around combat arenas. For the developer the game represents a spark of originality on a resume populated mostly with licensed products and ports, and its release was not always a sure thing. Amidst the shedding of intellectual property as the publishing giant Activision-Blizzard settled into its new skin, the title was let go, picked up earlier this year by Bethesda Softworks. It’s a violent, crude, and often inane title — which fits in neatly with its presentation style and tone — but unfortunately its gameplay isn’t as dynamic as it wants to be, falling flat and failing to sustain the experience.
As Rubi you’re thrown into a world of murderers, double-crossers, drug runners, impossible action scenarios, and conspicuously dressed villains. There’s a film grain effect skittering across the screen the entire time, which can be turned off, but while active reinforces the B-movie angle of the plot, dialogue, and characters. Rubi is wronged and angry, and the game in an appropriately inelegant manner smashes together pieces of story that move you through a series of combat arenas and quick-time event action sequences.

Watch the Video Review
Rubi’s combat abilities are upgradeable, but you’ll find the basics will be your mainstays throughout the course of the game. At any time while moving around in third-person you can initiate a slide or jump move that if combined with gunfire results in extended slow-motion sequences. There’s no limit to the amount of slow-motion effects you can use in the game, meaning there’s nothing like Max Payne’s bullet-time gauge. As long as you’re hopping off walls or skidding on your knees across the floor, the fire triggers are being pulled, and there are enemies onscreen, you’ll be in slow-motion mode. Rubi always has two weapons at the ready