Tag: Saints Row
Summary: Saints Row
by admin on Mar.13, 2010, under Summary
Under threat from rival gangs and corrupt officials, the 3rd Street Saints must conquer the city of Stilwater or face destruction. From the spectacular opening battle to regain control of the local hood, Saints Row offers the freedom to explore StilWater, a living, breathing city. Players are free to engage in the multitude of different activates at their leisure, all while building up respect in a gameplay-rich world. Build enough respect and the 3rd Street Saint’s lieutenants will trust the player with more dangerous missions.
Genre: Third-Person Action Adventure
Publisher: THQ
Developer: Volition
Online Play: 12 Versus/ 2 Co-op
Local Play:
Saints Row Review
by admin on Feb.02, 2010, under Review
August 28, 2006 –
Over the past five years, Rockstar North (once known as DMA) has created — and set — the standard for games in a genre that, for lack of a better term, are “Grand Theft Auto” or “GTA” games. Some might call the genre “urban mayhem,” but whatever you call it, Grand Theft Auto III created a genre, the same way Castle Wolfenstein 3-D and Doom did with first-person shooters. Thus, at least right now, every game that competes in this genre competes directly with any one of the GTA games, all of which have raised the bar in videogame production, theme maturity and language, open-world design, and lastly, production cost (they’re expensive games to make). That is, until another developer does it better than Rockstar. Volition’s Saints Row is the newest contender on GTA grounds, following all three GTAs, Activision’s True Crime, Sony’s The Getaway, EA’s The Godfather, etc., and it’s both a ballsy, brave, fun game while simultaneously being guilty of the heaviest degree of copy cat-ism, me-too derivation, and just-plain over-doing it.
Saints Row, however, portrays Volition (The Punisher, Red Faction 1
Saints Row Review
by admin on Feb.02, 2010, under Review
August 28, 2006 –
Over the past five years, Rockstar North (once known as DMA) has created — and set — the standard for games in a genre that, for lack of a better term, are “Grand Theft Auto” or “GTA” games. Some might call the genre “urban mayhem,” but whatever you call it, Grand Theft Auto III created a genre, the same way Castle Wolfenstein 3-D and Doom did with first-person shooters. Thus, at least right now, every game that competes in this genre competes directly with any one of the GTA games, all of which have raised the bar in videogame production, theme maturity and language, open-world design, and lastly, production cost (they’re expensive games to make). That is, until another developer does it better than Rockstar. Volition’s Saints Row is the newest contender on GTA grounds, following all three GTAs, Activision’s True Crime, Sony’s The Getaway, EA’s The Godfather, etc., and it’s both a ballsy, brave, fun game while simultaneously being guilty of the heaviest degree of copy cat-ism, me-too derivation, and just-plain over-doing it.
Saints Row, however, portrays Volition (The Punisher, Red Faction 1
Saints Row Review
by admin on Feb.02, 2010, under Review
August 28, 2006 –
Over the past five years, Rockstar North (once known as DMA) has created — and set — the standard for games in a genre that, for lack of a better term, are “Grand Theft Auto” or “GTA” games. Some might call the genre “urban mayhem,” but whatever you call it, Grand Theft Auto III created a genre, the same way Castle Wolfenstein 3-D and Doom did with first-person shooters. Thus, at least right now, every game that competes in this genre competes directly with any one of the GTA games, all of which have raised the bar in videogame production, theme maturity and language, open-world design, and lastly, production cost (they’re expensive games to make). That is, until another developer does it better than Rockstar. Volition’s Saints Row is the newest contender on GTA grounds, following all three GTAs, Activision’s True Crime, Sony’s The Getaway, EA’s The Godfather, etc., and it’s both a ballsy, brave, fun game while simultaneously being guilty of the heaviest degree of copy cat-ism, me-too derivation, and just-plain over-doing it.
Saints Row, however, portrays Volition (The Punisher, Red Faction 1
Saints Row Review
by admin on Feb.02, 2010, under Review
August 28, 2006 –
Over the past five years, Rockstar North (once known as DMA) has created — and set — the standard for games in a genre that, for lack of a better term, are “Grand Theft Auto” or “GTA” games. Some might call the genre “urban mayhem,” but whatever you call it, Grand Theft Auto III created a genre, the same way Castle Wolfenstein 3-D and Doom did with first-person shooters. Thus, at least right now, every game that competes in this genre competes directly with any one of the GTA games, all of which have raised the bar in videogame production, theme maturity and language, open-world design, and lastly, production cost (they’re expensive games to make). That is, until another developer does it better than Rockstar. Volition’s Saints Row is the newest contender on GTA grounds, following all three GTAs, Activision’s True Crime, Sony’s The Getaway, EA’s The Godfather, etc., and it’s both a ballsy, brave, fun game while simultaneously being guilty of the heaviest degree of copy cat-ism, me-too derivation, and just-plain over-doing it.
Saints Row, however, portrays Volition (The Punisher, Red Faction 1