Tag: Planet 51
Summary: Planet 51
by admin on Mar.13, 2010, under Summary
Based on the sci-fi adventure CG family movie from Handmade Films International, which focus on an alien invasion of a different kind: the human kind! Astronot Chuck Baker has landed on a planet that has always feared alien invasion, and now a few youngsters must strive to help this “spaceman” get off their planet before the populace goes crazy!
In Planet 51 players will test their skills in out of this world action-filled adventures. They’ll race, chase and evade enemies in an incredible array of hover vehicles and play as key characters from the movie as well as complete numerous story-based missions.
Genre: Action
Publisher: SEGA
Developer: Pyro Studios
Online Play:
Local Play:
Planet 51: The Game Review
by admin on Feb.02, 2010, under Review
December 3, 2009 –
Nope, I’m not gonna do it. I’m not going to pad this review with useless paragraphs talking about how licensed games are now accepted as being crap and have to actively work to become good. You (hopefully) know it by now, I certainly know it as one of the go-to movie tie-in reviewers here at IGN and nothing more needs to be said. What does need mentioning, though, is that Planet 51: The Game comes to us from Spanish developers Pyro Studios, creators of the excellent Commandos realtime strategy games around the turn of the centry.
I bring this up only because Pyro is clearly composed of some folks with talent; the 50s style retro-futuristic look of Planet 51 is pulled off well on all three of its platforms, the characters are modeled nicely and size of the world is rather impressive. Yes, there are the usual technical hitches I’ve sort of come to expect from a licensed game, and I’ll get to them in a bit, but the general feel of the game from the moment you start right up to the point where you’ll put down the controller and walk away is one of surprising inoffensiveness.
Welcome to the Speed Zone. Population: 0Indeed, that may end up being the biggest problem with Planet 51: The Game: it does nothing to inspire one’s senses one way or the other. It’s not overly difficult (though it can be challenging), it’s not visually unappealing (though the framerate can be an issue at times), it’s littered with stuff to do (but none of them are especially gripping). This is probably the most milquetoast licensed adventure I’ve played in a while, neither reaching too far nor failing in any of its attempt to present an interactive version of the world seen in the CG flick. It simply