Tag: Perfect Dark Zero
Summary: Perfect Dark Zero
by admin on Mar.13, 2010, under Summary
The Xbox 360 prequel to Rare’s Nintendo 64 hit, Perfect Dark. Players once again slip into the role of Joanna Dark and fight their way through a twisting sci-fi storyline. The franchise’s staple multiplayer mode returns, this time with full online support.
Set in the year 2020, three years before the original hit game Perfect Dark, Perfect Dark Zero features a gripping story, multiple game scenarios for endless replayability, a massive arsenal of weapons and combat-enabled vehicles. The sci-fi, first-person shooter features a fully interactive world, support for up to 50 players online via Xbox Live, breathtaking high-resolution graphics and spectacular special effects.
Genre: First-Person Shooter
Publisher: Microsoft
Developer: Rare
Online Play: 4 Versus/ 32 Co-op
Local Play:
Perfect Dark Zero
by admin on Feb.02, 2010, under Review
November 23, 2005 –
Perfect Dark, when released back in 2000 on the Nintendo 64, was a big deal. It offered a slew of refinements over the already excellent N64 shooter, GoldenEye 007, as well as even more content and game modes. Along the same lines, many were hoping Perfect Dark Zero, which seems to have been in development since a time only few on Earth can remember, would be a similarly exhilarating experience. To an extent, it manages to live up to the hopes and expectations. It offers several improvements and still is able to maintain the flavor of the original. In addition, there’s a huge amount of options for multiplayer matches and cooperative play on and off of Xbox Live.
The story of this game follows Joanna Dark, a super spy, during a period of time before she became wrapped up with the Carrington Institute in her battle against dataDyne, an evil corporation. Like in the previous game, you start out a mission with one or two concrete objectives, then acquire more based on which difficulty level you choose. Some objectives are necessary to complete while others are optional. Once you beat a level on one difficulty, it opens up the next. You’ll need to beat the entire game on Perfect Agent, the third difficulty level, if you want to unlock the near impossible fourth difficulty level, Dark Agent.

As you make your way through PDZ on each difficulty level you’ll be able to unlock more and more of the game’s arsenal which you’ll be able to use in each level afterward. This becomes crucial on some levels since each weapon has highly specific secondary and tertiary fires. For example, you’ll find the Jungle Storm stage is near impossible on the harder difficulties if you don’t have a P90 so you can use its radar sweep secondary function to locate enemies through the foliage. The weapon variety in the game is great, on the whole, and every weapon you’ll be able to find some sort of use for.

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