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Tag: Over G Fighters

Summary: Over G Fighters

by admin on Mar.13, 2010, under Summary

In Over G Fighters, a terrorist organization threatens the world’s peace and security as players take to the skies in a united world air force. Players command more than 30 of the most powerful jet fighters ever conceived and battle for air superiority in massive dogfights in the skies above Europe, Asia, Africa and North America. Players combat enemies in the air and on the ground with challenging and dangerous strike missions against well defended targets deep in the heart of hostile territory.

Genre: Flight Action

Publisher: Ubisoft

Developer: Taito

Online Play:

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Over G Fighters Review

by admin on Feb.02, 2010, under Review

July 5, 2006
Already released in Japan, Ubisoft thought it’d be a good idea to bring Taito’s jet combat title, Over G Fighters, to the United States. For flight simulation fans, the game is the only one in the Xbox 360 library to offer realistic flight battles. Surprisingly, this marks the second flight combat game released for Microsoft’s sleek white machine in its still very much young lifespan. Blazing Angels is the other game, also published by Ubisoft, though it’s a much more action-oriented affair. Over G is more focused on simulation aspects, letting players control detailed versions of today’s fighter planes, as well as some fancy prototype jets.

Checking the feature list on Over G definitely makes it sound impressive. There are plenty of weapon loadout customization options, a selection of wingmen with varying strengths who can be ordered around during battle, players can boost their stats playing offline or on, and there are plenty of game modes. In other words, it seems like a good choice for a flight combat fan. The problem is, despite the numerous frills and opportunities for gameplay variety, the core experience of Over G suffers from a number of problems. A lack of a sense of speed is its chief transgression.

<b>Give me guided or give me nothing.</b>” /><b>Give me guided or give me nothing.</b><!--- end image div -->There’s a story in Over G, though most of it is entirely disposable. Players fly sorties for the Energy Air Force, a fictional outfit committed to keeping the world safe. The game offers numerous modes of play including Scenario, Challenge, and a few options for online fights. Scenario is where the story, if it can really be called that, unfolds. The game drops players into numerous locations around the globe, letting them choose missions and take out targets. Goals range from taking out planes to blasting boats and ground targets. Challenge lets players set up their own custom fight scenarios to practice their skills and try out new planes.</p>
<p>Despite that variety, many early missions in Over G feels like a repetition of one before. In the Far East, for instance, there are three missions where players need to take out two boat targets. The introductory mission briefing is practically identical for the three. Each mission can be beaten in two or three minutes, since they involve simply locking on to an enemy with an air-to-sea guided missile and firing. On the player’s part, this involves no more than switching to the correct missiles, waiting until the range is ideal, then hitting the fire button. Mission complete, but nobody had fun. As the game progresses missions get more complicated, requiring escort duties or challenging the player to take down special targets. While becoming more complex, the missions still feel very similar to the early ones. There’s no problem with over 75 missions being offered in Over G, but more variation needed to be in place to keep it interesting. A story too, for that matter.</p>
<p>To unlock more planes for both offline and online modes, players unfortunately have to keep trudging through the scenario muck. After each sortie a scorecard pops up reflecting combat performance. Completing only the mission objectives rarely earns good marks. Those are obtained by blowing up enemies not associated with the level goals. In missions with only two or three targets this can be done with minimal effort as there’ll be lots of ammo still available. Some missions, however, require you to take down more targets than you have missiles, so wiping out any extras would require you to land at an airbase or carrier to restock or switch out weapons. Realistic? Yes. Fun? Not so much.</p>
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