Tag: Mirror’s Edge
Summary: Mirror’s Edge
by admin on Mar.13, 2010, under Summary
Mirror’s Edge introduces players to Faith, a “runner” in a world where communication channels are highly monitored and the movement of human traffic is closely watched. When Faith’s sister gets framed for a murder she did not commit, Faith finds herself on the edge of the city, on the wrong side of the law.
Mirror’s Edge delivers players straight into the shoes of this modern day heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat, fast-paced chases and challenging puzzles. With a never-before-seen sense of movement and perspective, players are drawn into Faith’s world.
Genre: First-Person Action Adventure
Publisher: Electronic Arts
Developer: DICE Sweden (Digital Illusions)
Online Play:
Local Play:
Mirror’s Edge Review
by admin on Feb.02, 2010, under Review
November 11, 2008 –
Just a few years ago Electronic Arts wasn’t exactly known for taking chances on fresh ideas with new intellectual properties. This holiday season has already seen one stellar release from the mega publisher in the form of Dead Space and now we have the company’s second attempt at establishing a new videogame franchise. It comes to us in the form of Mirror’s Edge.
Mirror’s tells the story of Faith, a runner in an unnamed city almost completely devoid of personality thanks to the overbearing totalitarian government that rules the region. Faith’s job is to deliver important pieces of information to an underground network who still live with a modicum of freedom. She uses her considerable acrobatic abilities to outrun, out-leap, and out-swing “Blues” (cops). Throughout the game players learn that Faith’s sister, Kate, has been wrongly accused of murder. Faith must clear her name.
Click above for our Video Review of Mirror’s Edge (HD Available).
The story isn’t quite as involving as it reads. Characters are fairly uninteresting with few emotional ties to the player. It doesn’t help that all of the cutscenes are presented in a style that’s reminiscent of Esurance commercials which instantly hurt my ability to enjoy them. Luckily the story doesn’t last long as the game clocks in at less than six hours and even less on your second time through.
Thankfully the world itself is interesting to roam through, at least for awhile. After some time you realize that the architecture of rooms and rooftops starts to look redundant, but the art style and overly simplistic color scheme help to accentuate the idea of an over-bearing government. So while the art style helps to up the presentation values, the architecture of the game space is entirely too limiting for the style of game that Mirror’s Edge should be.
Running and leaping off of rooftops and sliding under pipes is the star of the game. No doubt about it. So why not open up the entire city for players to roam around in? As it is Mirror’s feels entirely too constricting with only a few branching pathways to reach the same end goal. Getting to that final point is where Mirror’s Edge shines the brightest.
Light at the end of the tunnel.
Playing as Faith, players have a small