Top 1 Xbox 360 Site

Tag: Lucidity

Summary: Lucidity

by admin on Mar.13, 2010, under Summary

Lucidity is an addictive puzzle platformer set in the surreal dreamscapes of a little girl named Sofi. In Lucidity, players take a trip into the imagination of Sofi, a young girl who is filled with a persistent desire to explore new worlds and overcome all obstacles in her way. In this challenging puzzle platform game, players are tasked with keeping Sofi safe as she drifts deeper into the strange new world of her dreams. Through quick reaction and placement of randomly generated puzzle pieces, players must create a path through beautifully detailed dreamscapes to keep Sofi in perpetual motion and deliver her to safety.

Genre: Platformer

Publisher: LucasArts

Online Play:

Local Play:

Comments Off : more...

Lucidity Review

by admin on Feb.02, 2010, under Review

October 6, 2009
LucasArts’ first Xbox Live Arcade game, The Secret of Monkey Island: Special Edition, turned out very well — but then again, it also was a remake of a beloved, well-established adventure. Lucidity is the developer’s first original title for the service (both in brand and in gameplay) and could be described as an on-rails platformer. Players are tasked with shepherding little Sofi to safety while the stage scrolls by automatically. In order to keep her out of harm’s way, you must place random items in her path like stairways, bridges, or spring shoes that will either provide safe passage or allow her to circumvent dangers. It’s a clever idea and I commend LucasArts for developing something original, but Lucidity failed to get its hooks in me. As much as I like the art style and the world the developers created, I didn’t find myself compelled to keep playing after an hour or so. (I did keep playing, of course, but it was because I had to, not because I was having a lot of fun.)

The first thing you’ll notice is a slick storybook art style that complements Sofi’s imaginary world. It’s reminiscent of the style LucasArts used for Monkey Island: SE to create a sort of paper cutout look. A quick opening scene shows Sofi falling asleep while reading fantastic bedtime stories, and then you’re dropped right into the action.

Place items in Sofi’s path in order to guide her to safety.Sofi runs along the ground on her own, free of your control. Your job is to place items directly in her path that she will interact with. The left analog stick or D-pad moves the current piece and you press A to set it. Your next piece is always displayed in the upper right corner of the screen so you can plan ahead, and you can move one piece to and from your reserve by pressing B. The first stages give you only a couple items to work with, but as you make your way through the game more are introduced until you have a healthy stable of props. You don’t get to choose your pieces, though, which is where a lot of the challenge comes from. Each time you play a level the order pieces arrive in will be random, so you have to come up with solutions on the fly.

Enemies like giant mushrooms and snails patrol the area, but they are restricted to their paths and won’t outright chase Sofi. There are other hazards to watch out for like thorn bushes and bottomless pits, too. She can take a few hits before she has to restart the current level from the beginning, unless she tumbles off a cliff and meets instant death. Hanging out in each level are many swarms of fireflies. Sofi can catch these in order to restore her health, and if she gathers enough she’ll unlock bonus levels.

With its charming art style, whimsical tone, and unusual gameplay mechanics, Lucidity is poised to be XBLA’s next arthouse game. The operative word is “game,” though, and it’s supposed to be fun — a quality Lucidity is sadly lacking in. Turns out babysitting a careless little girl who doesn’t have the common sense to watch where she’s going isn’t a blast. This isn’t a bad game by any means and I expect good things from this development team in the future, but Lucidity just doesn’t have that addictive quality that gets your blood flowing and keeps you playing.

Closing Comments
There is a lot to like here, from a children’s storybook art style to a unique take on 2D platformers. But the pieces don’t come together to create an engaging experience that keeps you coming back. You’re supposed to watch over this little girl and get her to safety but after a few levels you’ll probably be saying, “Screw it, if she wants to jump off a cliff she can go right ahead.” Sometimes you have to use a little tough love.

IGN Ratings for Lucidity (X360)

Rating Description

out of 10
click here for ratings guideGet Ratings Information

7.0
Presentation
Great art style but, outside of a cool opening sequence, Lucidity lacks a coherent narrative.

8.0
Graphics
A paper cutout style similar to that used in The Secret of Monkey Island: Special Edition.

7.0
Sound
Ambient, plunky melodies.

6.0
Gameplay
Turns out babysitting a careless little girl who doesn’t have the common sense to watch where she’s going isn’t a blast.

7.0
Lasting Appeal
If the gameplay appeals to you there is a lengthy adventure to work through.

6.3
Passable
OVERALL
(out of 10 / not an average)

  • See All Lucidity (X360) Reader Reviews
  • Write Your Own Review of Lucidity (X360)
Comments Off : more...

Lucidity Review

by admin on Feb.02, 2010, under Review

October 6, 2009
LucasArts’ first Xbox Live Arcade game, The Secret of Monkey Island: Special Edition, turned out very well — but then again, it also was a remake of a beloved, well-established adventure. Lucidity is the developer’s first original title for the service (both in brand and in gameplay) and could be described as an on-rails platformer. Players are tasked with shepherding little Sofi to safety while the stage scrolls by automatically. In order to keep her out of harm’s way, you must place random items in her path like stairways, bridges, or spring shoes that will either provide safe passage or allow her to circumvent dangers. It’s a clever idea and I commend LucasArts for developing something original, but Lucidity failed to get its hooks in me. As much as I like the art style and the world the developers created, I didn’t find myself compelled to keep playing after an hour or so. (I did keep playing, of course, but it was because I had to, not because I was having a lot of fun.)

The first thing you’ll notice is a slick storybook art style that complements Sofi’s imaginary world. It’s reminiscent of the style LucasArts used for Monkey Island: SE to create a sort of paper cutout look. A quick opening scene shows Sofi falling asleep while reading fantastic bedtime stories, and then you’re dropped right into the action.

Place items in Sofi’s path in order to guide her to safety.Sofi runs along the ground on her own, free of your control. Your job is to place items directly in her path that she will interact with. The left analog stick or D-pad moves the current piece and you press A to set it. Your next piece is always displayed in the upper right corner of the screen so you can plan ahead, and you can move one piece to and from your reserve by pressing B. The first stages give you only a couple items to work with, but as you make your way through the game more are introduced until you have a healthy stable of props. You don’t get to choose your pieces, though, which is where a lot of the challenge comes from. Each time you play a level the order pieces arrive in will be random, so you have to come up with solutions on the fly.

Enemies like giant mushrooms and snails patrol the area, but they are restricted to their paths and won’t outright chase Sofi. There are other hazards to watch out for like thorn bushes and bottomless pits, too. She can take a few hits before she has to restart the current level from the beginning, unless she tumbles off a cliff and meets instant death. Hanging out in each level are many swarms of fireflies. Sofi can catch these in order to restore her health, and if she gathers enough she’ll unlock bonus levels.

With its charming art style, whimsical tone, and unusual gameplay mechanics, Lucidity is poised to be XBLA’s next arthouse game. The operative word is “game,” though, and it’s supposed to be fun — a quality Lucidity is sadly lacking in. Turns out babysitting a careless little girl who doesn’t have the common sense to watch where she’s going isn’t a blast. This isn’t a bad game by any means and I expect good things from this development team in the future, but Lucidity just doesn’t have that addictive quality that gets your blood flowing and keeps you playing.

Closing Comments
There is a lot to like here, from a children’s storybook art style to a unique take on 2D platformers. But the pieces don’t come together to create an engaging experience that keeps you coming back. You’re supposed to watch over this little girl and get her to safety but after a few levels you’ll probably be saying, “Screw it, if she wants to jump off a cliff she can go right ahead.” Sometimes you have to use a little tough love.

IGN Ratings for Lucidity (X360)

Rating Description

out of 10
click here for ratings guideGet Ratings Information

7.0
Presentation
Great art style but, outside of a cool opening sequence, Lucidity lacks a coherent narrative.

8.0
Graphics
A paper cutout style similar to that used in The Secret of Monkey Island: Special Edition.

7.0
Sound
Ambient, plunky melodies.

6.0
Gameplay
Turns out babysitting a careless little girl who doesn’t have the common sense to watch where she’s going isn’t a blast.

7.0
Lasting Appeal
If the gameplay appeals to you there is a lengthy adventure to work through.

6.3
Passable
OVERALL
(out of 10 / not an average)

  • See All Lucidity (X360) Reader Reviews
  • Write Your Own Review of Lucidity (X360)
Comments Off : more...

Lucidity Review

by admin on Feb.02, 2010, under Review

October 6, 2009
LucasArts’ first Xbox Live Arcade game, The Secret of Monkey Island: Special Edition, turned out very well — but then again, it also was a remake of a beloved, well-established adventure. Lucidity is the developer’s first original title for the service (both in brand and in gameplay) and could be described as an on-rails platformer. Players are tasked with shepherding little Sofi to safety while the stage scrolls by automatically. In order to keep her out of harm’s way, you must place random items in her path like stairways, bridges, or spring shoes that will either provide safe passage or allow her to circumvent dangers. It’s a clever idea and I commend LucasArts for developing something original, but Lucidity failed to get its hooks in me. As much as I like the art style and the world the developers created, I didn’t find myself compelled to keep playing after an hour or so. (I did keep playing, of course, but it was because I had to, not because I was having a lot of fun.)

The first thing you’ll notice is a slick storybook art style that complements Sofi’s imaginary world. It’s reminiscent of the style LucasArts used for Monkey Island: SE to create a sort of paper cutout look. A quick opening scene shows Sofi falling asleep while reading fantastic bedtime stories, and then you’re dropped right into the action.

Place items in Sofi’s path in order to guide her to safety.Sofi runs along the ground on her own, free of your control. Your job is to place items directly in her path that she will interact with. The left analog stick or D-pad moves the current piece and you press A to set it. Your next piece is always displayed in the upper right corner of the screen so you can plan ahead, and you can move one piece to and from your reserve by pressing B. The first stages give you only a couple items to work with, but as you make your way through the game more are introduced until you have a healthy stable of props. You don’t get to choose your pieces, though, which is where a lot of the challenge comes from. Each time you play a level the order pieces arrive in will be random, so you have to come up with solutions on the fly.

Enemies like giant mushrooms and snails patrol the area, but they are restricted to their paths and won’t outright chase Sofi. There are other hazards to watch out for like thorn bushes and bottomless pits, too. She can take a few hits before she has to restart the current level from the beginning, unless she tumbles off a cliff and meets instant death. Hanging out in each level are many swarms of fireflies. Sofi can catch these in order to restore her health, and if she gathers enough she’ll unlock bonus levels.

With its charming art style, whimsical tone, and unusual gameplay mechanics, Lucidity is poised to be XBLA’s next arthouse game. The operative word is “game,” though, and it’s supposed to be fun — a quality Lucidity is sadly lacking in. Turns out babysitting a careless little girl who doesn’t have the common sense to watch where she’s going isn’t a blast. This isn’t a bad game by any means and I expect good things from this development team in the future, but Lucidity just doesn’t have that addictive quality that gets your blood flowing and keeps you playing.

Closing Comments
There is a lot to like here, from a children’s storybook art style to a unique take on 2D platformers. But the pieces don’t come together to create an engaging experience that keeps you coming back. You’re supposed to watch over this little girl and get her to safety but after a few levels you’ll probably be saying, “Screw it, if she wants to jump off a cliff she can go right ahead.” Sometimes you have to use a little tough love.

IGN Ratings for Lucidity (X360)

Rating Description

out of 10
click here for ratings guideGet Ratings Information

7.0
Presentation
Great art style but, outside of a cool opening sequence, Lucidity lacks a coherent narrative.

8.0
Graphics
A paper cutout style similar to that used in The Secret of Monkey Island: Special Edition.

7.0
Sound
Ambient, plunky melodies.

6.0
Gameplay
Turns out babysitting a careless little girl who doesn’t have the common sense to watch where she’s going isn’t a blast.

7.0
Lasting Appeal
If the gameplay appeals to you there is a lengthy adventure to work through.

6.3
Passable
OVERALL
(out of 10 / not an average)

  • See All Lucidity (X360) Reader Reviews
  • Write Your Own Review of Lucidity (X360)
Comments Off : more...

Lucidity Review

by admin on Feb.02, 2010, under Review

October 6, 2009
LucasArts’ first Xbox Live Arcade game, The Secret of Monkey Island: Special Edition, turned out very well — but then again, it also was a remake of a beloved, well-established adventure. Lucidity is the developer’s first original title for the service (both in brand and in gameplay) and could be described as an on-rails platformer. Players are tasked with shepherding little Sofi to safety while the stage scrolls by automatically. In order to keep her out of harm’s way, you must place random items in her path like stairways, bridges, or spring shoes that will either provide safe passage or allow her to circumvent dangers. It’s a clever idea and I commend LucasArts for developing something original, but Lucidity failed to get its hooks in me. As much as I like the art style and the world the developers created, I didn’t find myself compelled to keep playing after an hour or so. (I did keep playing, of course, but it was because I had to, not because I was having a lot of fun.)

The first thing you’ll notice is a slick storybook art style that complements Sofi’s imaginary world. It’s reminiscent of the style LucasArts used for Monkey Island: SE to create a sort of paper cutout look. A quick opening scene shows Sofi falling asleep while reading fantastic bedtime stories, and then you’re dropped right into the action.

Place items in Sofi’s path in order to guide her to safety.Sofi runs along the ground on her own, free of your control. Your job is to place items directly in her path that she will interact with. The left analog stick or D-pad moves the current piece and you press A to set it. Your next piece is always displayed in the upper right corner of the screen so you can plan ahead, and you can move one piece to and from your reserve by pressing B. The first stages give you only a couple items to work with, but as you make your way through the game more are introduced until you have a healthy stable of props. You don’t get to choose your pieces, though, which is where a lot of the challenge comes from. Each time you play a level the order pieces arrive in will be random, so you have to come up with solutions on the fly.

Enemies like giant mushrooms and snails patrol the area, but they are restricted to their paths and won’t outright chase Sofi. There are other hazards to watch out for like thorn bushes and bottomless pits, too. She can take a few hits before she has to restart the current level from the beginning, unless she tumbles off a cliff and meets instant death. Hanging out in each level are many swarms of fireflies. Sofi can catch these in order to restore her health, and if she gathers enough she’ll unlock bonus levels.

With its charming art style, whimsical tone, and unusual gameplay mechanics, Lucidity is poised to be XBLA’s next arthouse game. The operative word is “game,” though, and it’s supposed to be fun — a quality Lucidity is sadly lacking in. Turns out babysitting a careless little girl who doesn’t have the common sense to watch where she’s going isn’t a blast. This isn’t a bad game by any means and I expect good things from this development team in the future, but Lucidity just doesn’t have that addictive quality that gets your blood flowing and keeps you playing.

Closing Comments
There is a lot to like here, from a children’s storybook art style to a unique take on 2D platformers. But the pieces don’t come together to create an engaging experience that keeps you coming back. You’re supposed to watch over this little girl and get her to safety but after a few levels you’ll probably be saying, “Screw it, if she wants to jump off a cliff she can go right ahead.” Sometimes you have to use a little tough love.

IGN Ratings for Lucidity (X360)

Rating Description

out of 10
click here for ratings guideGet Ratings Information

7.0
Presentation
Great art style but, outside of a cool opening sequence, Lucidity lacks a coherent narrative.

8.0
Graphics
A paper cutout style similar to that used in The Secret of Monkey Island: Special Edition.

7.0
Sound
Ambient, plunky melodies.

6.0
Gameplay
Turns out babysitting a careless little girl who doesn’t have the common sense to watch where she’s going isn’t a blast.

7.0
Lasting Appeal
If the gameplay appeals to you there is a lengthy adventure to work through.

6.3
Passable
OVERALL
(out of 10 / not an average)

  • See All Lucidity (X360) Reader Reviews
  • Write Your Own Review of Lucidity (X360)
Comments Off : more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Archives

All entries, chronologically...

  • Top1gaming Blog

    • Warning: file(http://www.top1gaming.com/blog/test/) [function.file]: failed to open stream: HTTP request failed! HTTP/1.0 404 Not Found in /home/rfonlinegold/top1xbox.com/test/bottomlinks.php on line 62

      Warning: implode() [function.implode]: Invalid arguments passed in /home/rfonlinegold/top1xbox.com/test/bottomlinks.php on line 63

  • Top1News
  • Top1Xbox
  • OxShit
  • Runescape Private Servers
  • CosPlay