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Tag: Halo Wars

Summary: Halo Wars

by admin on Mar.13, 2010, under Summary

A strategy game based on the Halo universe, Halo Wars immerses you in an early period of the storied Halo universe, allowing you to experience events leading up to the first Halo title. With the guidance of Serina, a spirited artificial intelligence (A.I.) persona, direct legions of UNSC soldiers, Warthogs, Scorpions, and more, each group having its own strengths and uses in battle. Adventurous commanders can also call upon ancient Forerunner technology, if they are fortunate enough to find it hidden throughout the battlefield.

In campaign mode, command the armies of the UNSC warship Spirit of Fire, with familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind. Covenant forces are also waiting for you to lead them into battle in multiplayer skirmishes via the New Xbox Experience. Call upon an arsenal of new and familiar Covenant units such as Grunts, Elites, Ghosts, and even Scarabs to defeat foes on the battlefield.

Genre: Real-Time Strategy

Publisher: Microsoft

Developer/Co-Developer: Ensemble Studios / Bungie Software

Online Play: 6 Versus/ 2 Co-op

Local Play:

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Halo Wars Review

by admin on Feb.02, 2010, under Review

February 20, 2009
Bungie Studios has spent the last decade refining its winning formula for first-person shooter success with the Halo series. The epic sci-fi saga about humanity’s battle for survival against the alien Covenant collective has now spanned three games on Microsoft’s Xbox consoles, and that number will only grow in the years to come.

For the first time, a non-Bungie development studio has tried its hand at expanding the series in the form of Halo Wars, a real-time strategy game set in the universe popularized by the enigmatic Master Chief. And although Spartan warrior John-117 doesn’t appear in the game, developer Ensemble Studios has otherwise closely followed Bungie’s formula for success.

Halo has always been about intense bursts of run-and-gun gameplay with pretty graphics and a robust and addictive multiplayer component, all wrapped up in a compelling story. Rather than strike out on its own with an approach more akin to its wide-open Age of Empires series of real-time strategy games, Ensemble has stuck to the Bungie formula in Halo Wars. Missions are tightly designed, the action moves constantly forward, and momentum isn’t bogged down with complex technology trees, multiple buildings and resource gathering operations. Because of this, Halo Wars serves almost as a “my-first-RTS” rather than as a Halo-ization of more traditional strategy offerings like AoE, Starcraft and Command

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Halo Wars Review

by admin on Feb.02, 2010, under Review

February 20, 2009
Bungie Studios has spent the last decade refining its winning formula for first-person shooter success with the Halo series. The epic sci-fi saga about humanity’s battle for survival against the alien Covenant collective has now spanned three games on Microsoft’s Xbox consoles, and that number will only grow in the years to come.

For the first time, a non-Bungie development studio has tried its hand at expanding the series in the form of Halo Wars, a real-time strategy game set in the universe popularized by the enigmatic Master Chief. And although Spartan warrior John-117 doesn’t appear in the game, developer Ensemble Studios has otherwise closely followed Bungie’s formula for success.

Halo has always been about intense bursts of run-and-gun gameplay with pretty graphics and a robust and addictive multiplayer component, all wrapped up in a compelling story. Rather than strike out on its own with an approach more akin to its wide-open Age of Empires series of real-time strategy games, Ensemble has stuck to the Bungie formula in Halo Wars. Missions are tightly designed, the action moves constantly forward, and momentum isn’t bogged down with complex technology trees, multiple buildings and resource gathering operations. Because of this, Halo Wars serves almost as a “my-first-RTS” rather than as a Halo-ization of more traditional strategy offerings like AoE, Starcraft and Command

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Halo Wars Review

by admin on Feb.02, 2010, under Review

February 20, 2009
Bungie Studios has spent the last decade refining its winning formula for first-person shooter success with the Halo series. The epic sci-fi saga about humanity’s battle for survival against the alien Covenant collective has now spanned three games on Microsoft’s Xbox consoles, and that number will only grow in the years to come.

For the first time, a non-Bungie development studio has tried its hand at expanding the series in the form of Halo Wars, a real-time strategy game set in the universe popularized by the enigmatic Master Chief. And although Spartan warrior John-117 doesn’t appear in the game, developer Ensemble Studios has otherwise closely followed Bungie’s formula for success.

Halo has always been about intense bursts of run-and-gun gameplay with pretty graphics and a robust and addictive multiplayer component, all wrapped up in a compelling story. Rather than strike out on its own with an approach more akin to its wide-open Age of Empires series of real-time strategy games, Ensemble has stuck to the Bungie formula in Halo Wars. Missions are tightly designed, the action moves constantly forward, and momentum isn’t bogged down with complex technology trees, multiple buildings and resource gathering operations. Because of this, Halo Wars serves almost as a “my-first-RTS” rather than as a Halo-ization of more traditional strategy offerings like AoE, Starcraft and Command

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