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Tag: Bionic Commando

Bionic Commando Slumps to 27K

by admin on Mar.13, 2010, under Review

UK, June 16, 2009
Capcom’s current generation reboot of Bionic Commando has been met with consumer apathy, with the game limping to a mere 27,000 units sold across PlayStation 3 and Xbox 360 in the US.

That’s in stark contrast to the success of Bionic Commando: Rearmed, Capcom’s remake of the NES original which shifted some 130,000 copies within seven days of its release last August.

Bionic Commando: Rearmed earned a whopping 9.4, whereas its full-fat brethren came in with a slightly less impressive 7.0.

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Summary: Bionic Commando

by admin on Mar.13, 2010, under Summary

One of Capcom’s all-time great franchises returns with this re-envisioned modern version of Bionic Commando. Continuing the story 10 years later (with slight modifications to character names in the re-envisioned story), gamers are once again playing the role of Nathan Spencer (aka “Rad” Spencer), a highly decorated government operative that distinguished himself in battle against a group known as the Imperials. However, Spencer finds himself betrayed by his commander known as Super Joe (who Commando fans should easily recognize). With his bionic arm removed and Spencer imprisoned for crimes he didn’t commit, the warrior is sentenced to death. However, on the day that he’s going to be executed, an experimental weapon is detonated in Ascension City by a terrorist group called Bio-Rain. With the city in ruins and the terrorists in control of tons of weapons, Joe has no choice but to offer Spencer a deal: if he will take on and defeat the terrorists, Joe will clear his name. Gaining a new bionic arm, Spencer leaps into action.

Genre: Action

Publisher: Capcom

Developer: GRIN

Online Play: 10 Versus

Local Play:

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Bionic Commando Slumps to 27K

by admin on Feb.26, 2010, under Review

UK, June 16, 2009
Capcom’s current generation reboot of Bionic Commando has been met with consumer apathy, with the game limping to a mere 27,000 units sold across PlayStation 3 and Xbox 360 in the US.

That’s in stark contrast to the success of Bionic Commando: Rearmed, Capcom’s remake of the NES original which shifted some 130,000 copies within seven days of its release last August.

Bionic Commando: Rearmed earned a whopping 9.4, whereas its full-fat brethren came in with a slightly less impressive 7.0.

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Bionic Commando Review

by admin on Feb.01, 2010, under Review

May 18, 2009
Over twenty years ago, Capcom introduced gamers to a story where the hero was dropped deep behind enemy lines with little more than a pistol and a bionic arm. Bionic Commando went on to become an action classic thanks to its challenge and its gameplay, and fans of the original will frequently tell you stories of how fun, but also how difficult the game was. In many ways, it was a badge of honor to play through and complete, and players eagerly awaited the next chapter for Rad Spencer. While the original was remade in last year’s critically acclaimed Bionic Commando Rearmed, Grin took almost another year in producing a true sequel, also called Bionic Commando. Confusion of naming conventions and systems for each game aside, the new Bionic Commando is an enjoyable addition to the franchise for action fans.

The game takes place ten years after the original game, where you once again take up the cybernetic enhancements of Nathan “Rad” Spencer. Time has not been favorable to Spencer, because he’s been blamed for an incident that has inspired hatred of bionically augmented people by his former comrades. As a result, Spencer’s been imprisoned, stripped of his technology and sentenced to death. Fortunately for him, he’s pulled back into service after a terrorist group known as Bio-Reign detonates a weapon that irradiates most of Ascension City, ripping it asunder and killing a large amount of the population. With Super Joe, Spencer’s commanding officer, calling the shots, our hero gets deployed into the ruined city to discover the purpose behind the attack.


Check out the Video Review (HD available).


For the most part, the story keeps moving at a reasonable pace. There are some implied connections to the first game via characters that are introduced, which helps considering the length of time between titles. Some of these are rather tenuous, and some of the scenes are pretty horrendous

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